e-Learning

students incorporate html5 and flash based elearning technologies into their studies
e-Learning

E-LEARNING DESIGN│HTML5 VS FLASH

Written by Tarun Kumar Posted November 13, 2017

FLASH – A LEGACY AUTHORING TOOL

Historically most e-learning content has been developed using Adobe Flash. It's an established and widely used technology, but unfortunately, it's not compatible with many mobile devices such as smartphones and tablets. With mobile devices increasingly becoming necessary business device, Flash-based educational tools carry the risk of becoming obsolete.


lms
e-Learning

3 Reasons Why Your Business Needs a Learning Management System for Corporate Training

Written by Garrett Petterson Posted April 24, 2017 by Carolina

Businesses have long struggled with ensuring their employees are appropriately trained. Traditionally, such training is a mixture of on the job training, bulky manuals, and videos. By taking a page out of the modern educator's handbook, corporations can streamline training by incorporating online learning management systems (LMSs) into their formal training structure. LMSs allow employers to consolidate training materials into an easily accessible system that tracks the employee training process from start to finish and determine how successful that training is using learning assessment exams.

A learning management system (LMS) is a software application that provides educational content and training online. Many LMSs are web-based and are offered as Software as a Service (SaaS) with several strategies for creating and implementing content into an LMS, such as via Sharable Content Object Reference Model (SCORM) and Learning Tools Interoperability (LTI).


Fundamentals for Constructing Quality Web-Based Training and E-Learning Platforms
e-Learning

Quality Web-Based Training Software Solutions

Written by Garrett Petterson and Seth Burger Posted December 12, 2014 by Carolina

Presently, Web-Based Training (WBT) and e-learning software are in high demand. These contemporary enlightenment tools are a cost effective and manageable way to overcome issues with accessibility to educational materials. They convey knowledge and resources in an interactive, media rich environment that facilitates information retention. As a result, educators and corporate trainers alike are demanding adaptive and engaging software that meet their specific needs. A report by Docebo titled E-Learning Market Trends & Forecast 2014 – 2016 predicts that the global e-learning market will gross $51.5 billion by 2016. As institutions and companies invest in web-based educational tools, software providers must capitalize on the growing market and develop quality e-learning software systems.


Web-based eLearning Platforms
e-Learning

Web-based eLearning Platforms – A Case Study

Written by Prem Khatri Posted February 27, 2014 by Carolina

Overview

The client is a leading US university established in the 19th century focused on Medical programs and research.

The university has thousands of on campus and online students enrolled in its numerous academic, clinical and advanced research programs.

Business Objective

The client had an existing Computer Learning Program (CLP) developed several years ago as a database-forms solution. Soon with its ever growing number of students enrolling and courses being offered, the university found that solution to be non-scalable, as it had very limited features and no customization options.


How To Choose Right e-Learning Platform
e-Learning

How To Choose Right e-Learning Platform?

Written by Garrett Petterson and Ashley Swanberg Posted October 7, 2013 by Carolina

Schools and universities throughout the country recognize the value of incorporating an e-Learning platform into their arsenal of educational tools. Such tools help expand the reach of education beyond the doors of the school by granting students, teachers and parents easy access to classroom material. It is no surprise that schools would seek to bring technology into the classroom.

The problem many educators face is choosing between the many available platforms to identify which is the best choice for their setting.


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