The client needed a fully immersive experience. To do so, Chetu created the Unity Engine for the application's 360 degree video graphics and integrated plus synchronized with hardware including a head mounted device (HMD) and components such as a water spray, essence spray, wind blower and a moving platform. This hardware would be housed inside a booth to create 4D physical effects for smell, wind, heat, humidity, etc. These technologies needed seamless interconnectivity to effectively simulate the environment the viewer is experiencing.
To bring this idea to fruition, Chetu leveraged technologies like .NET Framework 4.5, C#, Unity 5.6 game engine, Windows 10, Oculus VR headset, Android (APK) & iOS (Xcode), and Web APIs (for retrieving information from the client/resort's database) to create a resort VR app that: