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Making the Impossible a Reality with Unreal Engine 5

By: John Bailey


Game development, to put it lightly, is a very harrowing undertaking. With crunch culture firmly established within the industry and many artists suffering the mental and physical consequences of their artistic endeavors, AAA (high budget, high profile) games are becoming increasingly demanding work to produce. Standing out in a sea of competition has become even more challenging.

The basis to improve the development cycle starts with a good engine. Some studios opt for their in-house engines, while others use one or two widely accessible and popular established engines. The latest to floor us is Epic Game’s Unreal Engine 5, specifically 5.2.

Boasting the usual improvement in fidelity and performance, what makes Unreal Engine 5 a vast improvement is a pair of fascinating features: Nanite and Lumen. With these features alongside other enhancements, Unreal Engine 5 is already set to aid game developers in creating more immersive environments and experiences. However, further advancements were announced at the recent State of Unreal event: Metahuman Animator and experimental procedural generation. These two innovations, among others, will be released soon and will improve the development cycle immensely. Now let’s look at what’s available and what’s to come.

An Unfathomable History

While the Unreal Engine has been around since the mid-90s, it came into the mainstream from the third iteration. Unreal Engine 3 was a major step forward with cutting-edge graphics and gameplay capabilities. It introduced advanced features such as a highly optimized renderer, a robust physics engine, and comprehensive level design and scripting tools.

Unreal Engine 4 represented a major overhaul of the engine’s architecture and performance. It ushered in several new features, including a visual scripting system called Blueprint, a new audio engine, and improved support for mobile platforms. On top of this, throughout the years, 4.1 through 4.26 saw Epic Games refine and improve the engine, VR development and support, and the Blueprint system, among other attributes.

Unreal Engine 5 builds on top of previous iterations and allows developers to produce almost hyperrealistic environments with advanced lighting and rendering capabilities with Nanite and Lumen.

Both of these features help immerse players when in the game and ensure that creators of all sizes can still compete with the right developer on their side. Furthermore, with the recently revealed 5.2, the animation of characters will also see massive improvements and more. With that put into perspective, Unreal Engine 5 is a greater leap into optimized performance, enhanced graphical fidelity, and an even better streamlining of incredibly time-consuming tasks. Below is a breakdown of what’s to come.

Interestingly enough, Unreal Engine 5 isn’t only for game development. Expert developers can leverage this software to assist other industries such as healthcare, architecture, retail, education, and the most logical leap, film, and TV. Speaking of which, Unreal has already been used in film and television.

“The Mandalorian” is a beautiful example of the synergy between hardware and software advancement with “The Volume,” an almost 360-degree stage with LED screens making up the walls and ceiling. With this technology, actors can act in accordance with their environment as they no longer have to imagine what something looks like or its scale. If something’s off, a developer can change things on the fly with Unreal to accommodate the take.

Where the Journey Will Go

As hardware continues to evolve with the release of new consoles or PC components, it only makes sense that the engines that produce games and other media work also evolve. Only a few games that use Unreal Engine 5 have been released. However, dozens of titles are already in development with the engine, some of which will be released this year.

With established improvements in performance, fidelity, and a wide array of tools to make any creator’s dream game, expert software engineers can leverage this technology to assist game developers in making it a reality. Additionally, with even more advancements on the horizon that would slice production time in half and provide supplementary tools for other industries to use, Unreal Engine 5.2 can’t come soon enough.


Chetu, Inc. does not affect the opinion of this article. Any mention of specific names for software, companies or individuals does not constitute an endorsement from either party unless otherwise specified. All case studies and blogs are written with the full cooperation, knowledge and participation of the individuals mentioned. This blog should not be construed as legal advice.

Chetu was incorporated in 2000 and is headquartered in Florida. We deliver World-Class Software Development Solutions serving entrepreneurs to Fortune 500 clients. Our services include process and systems design, package implementation, custom development, business intelligence and reporting, systems integration, as well as testing, maintenance and support. Chetu's expertise spans across the entire IT spectrum.

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