Chetu leverages popular gaming engines to model, texturize, skin, rig, render, and animate gaming assets, as well as game physics programming including rigid body and soft body simulations, collision detection, particle systems, and ragdoll animations.
We program with full-motion video, motion capture (mo-cap), and Biovision Hierarchy (BVH) files for realistic game character animations, and develop motion gaming using gesture recognition, embedded sensors, and camera functions.
Design and coding of custom 2D / 3D graphics and animations, 2.5D isometric games, storylines, levels, characters, physics, logic, and sound effects. We also program audio and sound effects, including 3D positional sound, audio mixing, and digital signal processing.
We integrate analytics to capture data and create a gaming resource to see market data, data explorer, create in-app purchases, funnel analyzer, segment builder, and view the information through the metric monitor, and engineer game logic algorithms including strategy / tactics, pathfinding, character interactions, and Artificial Intelligence (AI).
We develop game networking designs using LAN and internet connectivity to support multi-player, scalable architectures for Massively Multiplayer Online (MMO) games.
Our developers program input devices such as keyboards, controllers, joysticks, real-time motion control devices, and program and integrate game middleware plus customize game engines and tools.
Development of synchronous/asynchronous multiplayer games including features for game state, spawning, scene management, debugging information, matchmaking, and customization. We provide game porting services and translate source code for multiple platforms.